
"We really needed to take a step back and do some house cleaning - not completely dissimilar to Rainbow Six Siege," he says.

Of course, first Brännvall and his colleagues had to win back the community. Star Wars Battlefront II struggled to live up to EA's sales expectations as a result, yet the team at DICE has still be updating the game for two years, with no sign of moving on to another project any time soon. Moreover, the outcry was heard not just across the games industry, but by politicians and government officials, the consequences of which the industry is still dealing with today. "Not a week goes by without us thinking, 'Imagine if we hadn't launched with loot boxes the way we did'" Complaints about the loot boxes that threatened to unbalance the multiplayer beta escalated to the point where EA pulled them from the game just 24 hours before launch, and then later removed the premium versions completely. "We would have been a different place, that's for sure, because we truly believe the game is a worthy sequel to Battlefront 1 and lives up to the legacy of the Battlefront franchise," he tells.

During our interview at Gamescom, he suggests that both the reviews and the consumers for the 2017 shooter would have focused on the content of the game "rather than the system that connected it." It's hard not to join Dennis Brännvall, design director for Star Wars Battlefront II, in his speculation. "Not a week goes by without us thinking, 'Imagine if we hadn't launched with loot boxes the way we did.'"
